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/ architecture thesis 1/ 
children wonderland

Space as the Third teacher: Children Wonderland

New classroom typology promoting creative learning and play.

School after COVID-19: From teaching culture to learning culture

his thesis is a design research on how children catch up on the creative development that they may have missed in the time spent within an enclosed environment.

The aim is to redefine children learning space through architecture: the interplay between architecture and children, play in architecture and architecture in play.

 

What is the logic, interface, interaction, tactics and strategies of architectural potential in ambiguity, modality, atmosphere and delight of games and play?  

 

Children should be empowered to learn for themselves in flexible, often collaborative ways, both inside and outside classrooms at their own pace. Children spend an essential part of their time in chill and the school environment highly influence children’s health and wellbeing. The important of health architecture increased due to the outbreak of Covid 19.

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-to find true self-

-a Disneyland-

-multi-racial studies-

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AI Won’t Replace Humans… It Will Make Us Superhuman

-Will machines replace humans in the future of work?

-Artificial intelligence vs human intelligence – a competition or collaboration?

-Our nimbleness to react instantly in very creative ways is unmatched by any computer.

A Place of indulgence for happiness - “Amusement park” as a learning place

"fun & learning”: Incorporating Disney stories as potential learning journey 

- to help understand societal moral values (possibilities of being a Heterotopia)

- Architectural expression, layout and hierarchies (castle, village house) as possible experiential route  for learning and exploration, which provide an up and down journey.

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Separation from language barrier

-What if every races learn more languages?

-to remove separation and reduce misunderstanding

-A reason for all to celebrate coming together of country

-Mandarin/English/Malay/Tamil

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-anti-iPad & video games-

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Digital Dangers: Learn to control the technology but not being controlled by it

-Do We Control Tech—Or Does Tech Control Us?

-While technology can be very beneficial, it can control our   lives without us even knowing it.

-To Control Your Life, Control What You Pay Attention To

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